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Google announces plans to bring Vulkan 3D rendering API to Android

Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist:

In order to address some of the sources of CPU overhead and provide developers with more explicit control over rendering, we’ve been working to bring a new 3D rendering API, Vulkan™, to Android. Like OpenGL™ ES, Vulkan is an open standard for 3D graphics and rendering maintained by Khronos. Vulkan is being designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly. Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once.

Android has long supported OpenGL, and now Google is introducing Vulkan to hopefully combat some of the sources of CPU overhead. The company says that it will give developers “more explicit control over rendering,” and will enable “better parallelization”.

Google says that it’s working hard to “help create, test, and ship Vulkan,” but also plans to continue supporting the simplicity of OpenGL ES. You’ll be able to choose which API is right for you, and Google says that it is committed to “providing an excellent developer experience” either way.

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AutoCAD renderings of Sony Xperia Z3 and Z3 Compact revealed

Z3 Renderings

AutoCAD renderings of the Sony Xperia Z3 and its little sister, the Z3 Compact, have leaked online this morning, revealing the dimensions and some specs of the two upcoming devices expected to be revealed at IFA in Berlin next month.

The first rendering is of the main flagship, the Z3. The dimensions show the device coming in at 146.46 x 72.09 x 7.3 mm, which is smaller than the Z2 in every way. The Z2 measures in at 146.8 x 73.3 x 8.2 mm and weighs 163g, so it seems likely that the Z3 will be lighter than the Z2.


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Google Chrome/OS to use new rendering engine ‘Blink’ based on predecessor Webkit

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In a surprise announcement made at the Chromium Blog today, Google announced that Chrome OS, Chrome, and Opera will use a new rendering engine titled ‘Blink’. Blink is based of the current rendering engine WebKit. Google states the change is “not an easy decision,” but the change is necessary due to a ‘slow down of innovation.”

Google seems quite apologetic in the blog post, noting it understands the change may have significant implications for the web, but hopefully, in the long run, it will improve the health of the open web ecosystem.

It noted that the change will have little impact in the short-term to developers and Internet users, but Google hopes that the removal of the “multi-process architecture” will simplify the engine’s code and ease the difficulty required to develop for Chrome and Chrome OS. Ultimately, Google also hopes the new engine will speed up Internet load times.

The full press release via the Chromium Blog is available below.


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