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Google+ updated with SoundCloud widget integration

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SoundCloud announced today on its blog that users can now listen to sounds from SoundCloud directly on Google+ thanks to new integration it’s been working on with Google. The news comes following Google+ sign-in integration that SoundCloud launched back in May.

Starting today, users will be able to “Share any SoundCloud URL to your Google+ circles and the widget will appear, automatically in the post.” In other words, you’ll be able to listen to SoundCloud links directly on Google+ through a familiar player without having to open a new tab.

And it’s effortless — check out how artists like Pearl Jam, Snoop Lion and Armin Van Buuren are already using the integration to share their latest tracks (look out for the hashtags: #soundcloudplus and #summersound).

Adobe unveils Flash Player 11, AIR 3 with console-quality graphics on mobile devices

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[youtube=http://www.youtube.com/watch?v=c0IwvN4IdH4]

Adobe today announced in a blog post that it will updated its Flash Player and AIR platform with new capabilities allowing for rich 3D-accelerated graphics across desktop and mobile devices. The company boasted top to bottom 3D acceleration on supported hardware and said developers will be able to take advantage of native code libraries and tap specific hardware and software features of a target device, such as NFC, accelerometers, light sensors, magnetomeres, device vibration and what not.

2D graphics will also see significant performance enhancements with overall rendering faster up to a thousand times. AIR 3 apps can be packaged with the embedded AIR run-time and can be updated separately of the AIR runtime updates. They believe that under-the-hood tweaks will enable Flash Player 11 and AIR 3 to power console-quality games on any mobile or desktop platform and the company made compelling demos to prove their bold claims.

Flash Player 11 and AIR 3 will be available across Windows, Mac OS X, Linux, BlackBerry Tablet OS, Android and other platforms. The release candidate versions are available for download here. The company also noted it partnered with Microsoft to bring Flash Player 11 and AIR 3 to Windows Phone software. Needles to say, support for iOS is planned only for AIR 3. Go past the fold for more impressive tech demos and features.

[youtube=http://www.youtube.com/watch?v=szaXvTsoeVs]


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Google engineer claims Adobe hid “embarrassingly high” number of Flash Player bugs

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After sending out the usual laundry list of bug fixes for its Flash Player yesterday, Adobe is coming under pressure from Google security engineer Tavis Ormandy who claims the update only listed 13 of the approximately “400 unique vulnerabilities”… A number he describes as “embarrassingly high”.

Ormandy claims he sent the bugs to be fixed “as part of an ongoing security audit” and, according to a report from Computerworld, was “upset that he was not credited for his bug reports”. After noticing he hadn’t received credit in the patch, he took to Twitter to address his concerns, prompting Adobe’s senior manager of corporate communications to tweet the following:

“Tavis, please do not confuse sample files with unique vulnerabilities. What is Google’s agenda here?”

Ormandy responded, also in a tweet, saying:

“I don’t know what Google’s agenda is, but my agenda is getting credit for my work and getting vulnerabilities documented.”

Hours before the patch officially rolled out, Google launched the latest version of Chrome 13 and 14, which included the Flash Player patch in question, and was accompanied by the following statement from Google:

“The Chrome Team would especially like to thank Tavis Ormandy, the Google Security Team, and Google for donating a large amount of time and compute power to identify a significant number of vulnerabilities resolved in this release of Flash Player.”

Adobe did credit 10 other researchers in the report accompanying the update, but had only this to say about Google and Ormandy’s work:


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