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New Google Play Games SDK brings improved cross-platform gaming to Android & iOS

Google announced today that some notable new updates are available now in its Google Play Games SDK allowing developers to make even better cross-platform gaming experiences across Android and iOS. Some of the features were announced during its Google I/O developer conference late last month, including an update to the Play Games C++ SDK that brings turn-based multiplayer, quests and events, and saved games support:

Cocos2D-x, a popular game engine, is an early adopter of the Play Games C++ SDK and is bringing the power of Play Games to their developers. Additionally, the Cocos2D-x team created Wagon War, a prototype game showcasing the capabilities of the Cocos2D-x engine with Play Games C++ SDK integration.

Google also announced Quests, Events, and Saved Games are now available in the Play Games iOS SDK, allowing users to easily accessed saved game states across platforms. In addition, the iOS SDK gets “the UI for Game Profile and access to Player XP data for players.”

Google also notes that new types of games services alerts are available to developers starting today: Last, you can now see new types of games services alerts in the Developer Console to learn about issues that might be affecting your users’ gameplay experiences. For example, if your app implements Game Gifts, you’ll now see an alert when players are unable to send a gift; if your app implements Multiplayer, you’ll now see an alert when players are unable to join a match.

More info and developer resources for the new features are linked in Google’s blog post.

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Avatar for Jordan Kahn Jordan Kahn

Jordan writes about all things Apple as Senior Editor of 9to5Mac, & contributes to 9to5Google, 9to5Toys, & Electrek.co. He also co-authors 9to5Mac’s weekly Logic Pros series and makes music as one half of Toronto-based Makamachine.